![]() ![]() In this split, SpeedFrog lucked into a game-breaking glitch with a 1-in-22 floor 0 boss swap in Tiny House which generates a bugged damage potion (~1-in-10) that can be used infinitely many times (banned in all other categories). Thanks to some super fancy tricks later (see Boring Stuff), all sidequest achievements get directed to an essentially scripted segment with no RNG. Shoutouts to Strange Spoon.ĭefect H ? - Kill the Heart as Defect by any means necessary. Catalyst (double or triple poison) makes short work of single targets and Corpse Explosion turns single-target into massive AoE. Also earns Plague and Catalyst achievements. Silent Poison H - This run kills the Heart in Act IV and uses poison to do so. We also manipulate node buffers to glitch in extra XP to unlock Pandora's Box and all of Silent's strong poison cards. Silent Shivs - We need Ninja (play 10 shivs in a turn) and the Emerald Key to gain access to Act IV for all Heart-related achievements. He also routed in the Transient kill, an achievement that can be routed into several places (even the Defect Claw split!) on the run, but can prove problematic later. With Ascension mode unlocked for Ironclad, playing on A1 unlocks A2. From a fresh savefile, the player encounters Act bosses in a fixed order, so this run fights D&D every time. The Feedrun - To play Feed on Donu and Deca, we play a standard Ironclad speedrun and route in a Feed at the cost of however much time it takes to find it. By abusing a bug with screenlayers, we inject cards from a seeded custom run to hand the player a game-winning deck on floor 0 at the cost of some setup time. Routing this took advantage of some low-level seed searching tools and some help from community member Jerrlylicious. ![]() After extensive testing, we found October 29th, 3662 to be the best Ironclad daily (to unlock Ascension mode earlier) out of all ~ 3 million dailies possible. The Daily - To make the category reasonable to run, we allowed system clock manip. Frog survived this run without finding a Claw until Act III, using Streamline to fill the need for damage until then. This is the main barrier to marathon-viability. Check out our glitch spreadsheet to learn more about individual tricks and check out our leaderboards!Ĭlaw Defect run - winning the base game with only common cards and no other relics. The AA category is an incredible test of serious game knowledge, implementation of advanced technical skill, and most of all, deep on-the-fly decision-making. This category has been an absolute treat to run alongside such a skilled player.
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